Founded in April 2009, The Magic City Misfits are a men's flat track roller derby league based out of Florida. With many members having years of professional Jam Skating experience under their belt, this talented squad of skaters came together to transform these skills into deadly precision on the derby track. Their aggressive and athletic style of skating has enabled the Misfits to be referred to as "Ninjas on Skates.” After watching these guys in action, it's no doubt you will be truly entranced with their spins, jumps and flashy fast-paced style of play.
The Magic City Misfits were invited into the Men's Roller Derby Association on September 1, 2010 – officially making them the first and only team accepted into the coalition from the Southeast region of the United States. The league’s goals include raising awareness about the evolving sport of men's flat track roller derby, supporting the local skating culture and providing spectators with a unique and memorable experience. Dubbing the title "We Bad!,” the Magic City Misfits plan to make the upcoming 2011 season the most electrifying season in men’s roller derby their fans and sponsors have witnessed.
Magic City Misfits 165, Pioneer Valley Dirty Dozen 120 -- This very athletic and hard-hitting battle of remarkably different styles was fairly low-scoring to start, with a total score of only 14 to 9 favoring Pioneer Valley after the opening ten minutes. Magic City seemed to have the more physically talented skaters, extremely potent with sharp directional cuts, spinning hits and speed control, but Pioneer Valley's jammers were surprisingly resilient in surviving the battering long enough to usually claim lead jammer. As importantly, PVRD managed to keep their jammers out of the penalty box early while Magic City lost the jammers to the box three times in the first 15 minutes. Pioneer Valley wisely called powerjams early to ice the MCM jammers in the box.
With just over 10 minutes to play in the first, Pioneer Valley only had a 19 point lead at 32-13, but given how low scoring the matchup had been, it felt like a much larger gap. However, the advantage flipped when the Misfits got their first powerjam opportunity when PVRD's Mars Travolta was boxed. A quick 5-0 and call was followed by a highlight reel run from MCM's Calkin Balls, who juked, spun and ducked his way to a massive 24-3 jam. That lone jam was more points than Magic City had scored in the previous 20 minutes, and it put Magic City up for the first time, 42-35, with exactly 7 minutes left to go in the first. That jam seemed to break the seal for Magic City, as they dropped a handful more big jams -- including a 17-0 to Duke Jukem -- on Pioneer Valley while only allowing 3 more points in those final seven minutes of the half. At the break, Magic City had a solid 40 point lead of 78-38 that had seemed very unlikely just 10 minutes previous.
Pioneer Valley was able to play Magic City fairly evenly for the first fifteen or so minutes of the final half-- but it was once again a powerjam opportunity that Magic City exploited to the fullest, with Powder rolling to a 20-0 jam that made it 128-54 with 16:00 to go. It seemed like that jam might effectively put the game out of reach for a tiring PVRD, but they continued to take advantage of the opportunities they did get, as Magic City seemed intent on leaving the door just barely open enough for Pioneer Valley to continue sneaking back in the game. It was 132-77 when Duke Jukem got lead for Magic City but was boxed on a cut track during his first scoring pass -- Jurasskick Park dug deep for a 18-1 jam that included a crowd-pleasing apex jump and got the bleachers very noisy with newly minted -- or suddenly re-invigorated -- Pioneer Valley fans. That made the score 133-95 with 8:40 leading into a lengthy referee timeout. A couple of jams later, with the score 144-104, MCM's Streak went to the penalty box and Jurasskick Park struck again with a 12-0 that made it 144-116 with 3 minutes to play.
However, Streak finally closed the door for good following that with a 10-0; though Mars Travolta gave the PVRD partisan crowd a little more to cheer about by getting lead in the final jam, the margin was too much to make up in a single jam and he was it was still a solid Magic City win at the horn, 165-120. -- Justice Feelgood Marshall
Magic City Misfits 210, Race City Rebels 109 -- Magic City joined St. Louis as the only two of the ten teams to go undefeated at Spring Roll 2011 with a 101 point defeat of Indianapolis' Race City Rebels.
The Magic City Misfits started out strong setting the tone for this first time meeting of two new MRDA teams. The Rebels suffered an early set back when One Nate Stand suffered an injury above his shoulders and not only had the jam called (after losing 5 to the Misfits) for his injury but appeared to stay out of the first period altogether. By the sixth jam, the Misfits, with their jam skate-influenced style and lack of toe stops, had pulled a huge 56 to 2 lead over the Rebels with back to back multiple passes in jams 5 and 6 -- 23 and 19 points. The Rebels racked up most of their points in even scoring jams or less than full pack passes until Jam 17 when Meek posted an 18-4 jam over the Misfits Johnny Longhare. By this point in the period, the Misfits were keeping the box fairly full of blockers and the pack advantage was finally leveraged by the Rebels getting them back on the board at time when they really needed it. Both teams in this first period tried knee down starts, but often didnt put knees down until after the jam start whistle, earning pack destruction majors from a very proficient referee crew. The referee crew got an extra challenge on a huge take down in which Race Citys Hurricane blew through the center of the track taking out the penalty board. The period ended with the Misfits doubling up the Rebels, 105 to 49.
Starting the second period, the Rebels looked like they might change the story, trading points back and forth and keeping the score an even 16-16 in the first five jams with One Nate Stand returning to the jammer line and sharing it also with Dexter and Master Beta. But the run ended as the Misfits blanked the Rebels 27 0 in the next four jams, boosted primarily in jam 9 as Calkin Balls racked up 14 points while Megasoreass kept Dexter at the back of the pack for his first scoring pass and then forced a major cut track, sending Dexter to the box.
Later in jams 13 and 14, One Nate Stand and Upchuck Norris pulled off 15 and 13 point jams respectively, bringing the Rebels over the century mark and the closest margin for awhile at Misfits 177 Rebels 100. One Nate Stands 13 point jam was significantly aided by the blocking power of his pack of Meek, Plowboy, Dexter, and Sir NixALot. Magic Citys Duke Jukem answered that run with a 14 0 jam of his own in the 15th but not without some tough competition put up by Rebels blockers Westside Slam, Meek, and Sir NixALot.
The Rebels posted a couple more point-positive jams but never without giving up points to the Misfits the rest of the period and Calkin Balls closed out the bout racking up a final jam of 13-0 long after the period clock ended with Dexter sitting in the box. Both teams racked up the penalties with at least the Rebels' Ron Scaremy getting expelled after the second periods 14th jam and Magic City losing Zambone Her and Powder to the seven trip limit late in the second period. Magic Citys fancy footwork seemed to both help and hurt them as they slipped past Race Citys blockers, but also danced over raised track borders and spun out on whips that should have assisted them. Overall, though, it was a winning formula for MCM with a final score of Magic City Misfits 210 to Race City Rebels 109. -- Bitches Bruze
Magic City Misfits 211, Dallas Deception 104 -- As expected, this bout was a high-flying kinetic matchup between two flashy teams; instantaneous stops, reverse-direction positioning, spins and creative checking were in high supply all game long, and there were plenty of bodies flying as each team seemed eager to out-intimidate the other with hard hits. However, the Misfits had the edge from the start. Magic City leapt out to a 40-7 lead after just three jams, with the first two going the full 2 minutes as very aggressive jammers matched against very aggressive blockers had a hard time getting through packs cleanly, and at about 15 minutes Magic City was up 64-12.
Magic City hit 100 points on a Duke Jukem 2-0 with just over 2 minutes left in the first half, making it 100-37 Magic City, and a couple of jams later the halftime break had the score at 112-37. There never was much of a momentum shift, as Dallas had no success closing the gap against Magic City; however, neither team was able to really impose their will on the other team's jammers, with many of the jams in the second half ending with margins of 4 points or fewer.
It was Magic City 151-60 with 13:43 to play when the Misfits finally popped a big one, having taken advantage of a jammer penalty for Dallas by calling the previous jam to set up a full minute to run jammer Streak; Dallas attempted to stop him with a full-track wall twice, but he slipped through it for lead and then jumped past the whole wall in turn 2 over the apex on the way to a 15-0 win. That put Magic City up by triple digits at 166-60 at the 11 minute mark; from there, it was some energetic jamming from Ninja Please that kept Dallas looking good in the last stretch, finally edging them into triple digits in the very last seconds of the bout. The second half was closer than the first with Magic City winning it by 32 as opposed to the first half's 75, but Magic City won 211-104 to become one of two undefeated teams on the weekend. -- Justice Feelgood Marshall
Magic City Misfits 236, Race City Rebels 39 -- Review not currently available.
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